Come visit us at: http://www.burgzergarcade.com Do not forget to subscribe, favorite, and thumb me! We continue with another tutorial in our Hack And Slash demo made with the Unity3d Game Engine. I have been playing around with several different assets that I have and trying to get them to mount properly to the character according to the mount points that are set up on the model. In doing so, I realized that some models just did not work right out of the box. Instead of taking each model and dragging it in to the scene and trying to position, scale, and rotate them one at a time, I have decided to create a separate scene to aid me in this. I have decided to make this another mini series as I think most people will find this useful as well and at the end, should be easy to convert and add to the character generation scene to allow the user to customize their avatar before they start playing the game. This will also allow us to instantiate GameObjects instead of just turning them on and off. In this video tutorial, I will start the process of creating this new scene. I have decided that I do not want to use the Resources folder, as the more assets that I add there, the larger that unity3d file became. This new approach will make things a smaller as well as easier to customize later on. Enjoy. Community donated assets can be found here: http://www.burgzergarcade.com/catalog/educational-use Save time typing out the scripts, or just buy me some coffee: http://www.burgzergarcade.com/product/tutorials/hack-and-slash-tutorial-scripts Find Us At: Website: burgzergarcade.com RSS: http://feeds.feedburner.com/BurgZergArcade Twitter: http://twitter.com/#!/burgzergarcade Facebook: http://www.facebook.com/profile.php?id=100000717968231 iTunes: http://itunes.apple.com/podcast/burgzerg-arcade-game-development/id380439311 DetectLeaks.cs : http://www.unifycommunity.com/wiki/index.php?title=DetectLeaks Models in this video are from: http://www.frogames.net/?r=9
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