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WildLinAlg3d: Center of mass and barycentric coordinates (cont.)

This is the fourth video of the third lecture in a course on Linear Algebra. Here we discuss applications of vectors, first of all to forces, velocity and acceleration, and discuss two of Newton's important laws. We introduce some graphical games with velocities and accelerations in a grid plane, and then discuss center of mass, Archimedes principle of the lever, and barycentric coordinates.
Length: 10:04

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