Main Profile

At A Glance

Using Scalar Textures to Control Particle Density

http://www.autodesk.com/softimage In order to create complex volumetric patterns within our rendered particles, we will utilize scalar textures in the Render Tree.
Length: 10:46

Contact

Questions about Using Scalar Textures to Control Particle Density

Want more info about Using Scalar Textures to Control Particle Density? Get free advice from education experts and Noodle community members.

  • Answer

Ask a New Question