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Remedy: How a Global Production Workflow Brought "Alan Wake" to Life

http://www.autodesk.com/modernpipeline Psychological action game "Alan Wake" came to life thanks to Remedy's modern game development pipeline, built on Autodesk 3ds Max, Mudbox, and MotionBuilder. Assets were created by various facilities throughout the US & Europe — facial motion capture in Phoenix, stunts motion capture in New York, data clean-up in Frankfurt — with final assembly done in Finland. Easy data interchange enabled a fluid development workflow -- bringing emotion, story, and environments to life.
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