Chapter 2 excerpt from the following presentation: This class will cover the creation of realistic fire, ranging from base flames through to complex propane fireballs and explosions, smoke and special pyrotechnic effects. Until recently the creation of digital fire was so difficult that most film-makers opted to shoot real pyrotechnics on set or separately (for compositing later). The introduction of advanced fluid solvers, volumetric shaders and rendering solutions have, however, enabled us to create convincing, directable, computer-generated fire and explosion simulations. In this session many areas of 3ds Max will be touched on, including particle flow (and some box sets), lighting, rendering, fume FX and materials. A lot of the theory discussed will be transferable over to Maya and other 3D applications.
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