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3ds Max: Using the rendered frame window controls | lynda.com

This specific tutorial is a single movie from chapter one of the 3ds Max 2010: Lighting and Rendering with mental ray course presented by lynda.com author Aaron F. Ross. Watch more at http://www.lynda.com/3ds-Max-2010-tutorials/lighting-and-rendering-with-mental-ray/56300-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-lynda-56300-0105 The complete course has a total duration of 5 hours and 43 minutes. 3ds Max 2010: Lighting and Rendering with mental ray table of contents: Introduction 1. Concepts 2. Gamma Correction 3. Ray Tracing 4. Transparency 5. Materials 6. Photometrics and Exposure Control 7. Advanced Photometrics 8. Shadows 9. Final Gather 10. Sampling Quality 11. Exterior Daylight 12. Interior Daylight 13. Rendering Environment Backdrops in 3ds Max 14. Compositing Environment Backdrops in Photoshop 15. Ambient Occlusion in Arch & Design Materials 16. Scene-Wide Ambient Occlusion 17. Volume Lights 18. Lens Effects Conclusion
Length: 02:57

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