Maya tutorial: Using the Batch Bake tool | lynda.com
This Maya tutorial demonstrates how to use Batch Bake to bake occlusion from a high-res garage door onto a low-res door. Watch more at http://www.lynda.com/Maya-tutorials/Creating-Game-Environments-Maya-Photoshop/98163-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-lynda-98163-0603 This specific tutorial is just a single movie from chapter six of the Creating Game Environments in Maya and Photoshop course presented by lynda.com author Adam Crespi. The complete Creating Game Environments in Maya and Photoshop course has a total duration of 5 hours and 10 minutes and is a practical guide to constructing 3D buildings that can be used to populate video game environments. Creating Game Environments in Maya and Photoshop table of contents: Introduction 1. Anatomy of a Low-Poly Model 2. Modular Planning and Blocking 3. Modeling Building Elements in High Detail 4. Low-Poly-Count Elements 5. Unwrapping the Elements 6. Transferring Maps 7. Planning and Constructing Texture Sheets 8. Importing into the Game Editor and Testing Conclusion
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