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3ds Max tutorial: Adding realism to a character's run | lynda.com

This 3ds Max tutorial discusses how to add realism to a 3D animated run by making adjustments to the hips and feet. Watch more at http://www.lynda.com/3ds-Max-tutorials/Character-Animation-Fundamentals-ds-Max/92565-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-92565-0605 This specific tutorial is just a single movie from chapter six of the Character Animation Fundamentals in 3ds Max course presented by lynda.com author George Maestri. The complete Character Animation Fundamentals in 3ds Max course has a total duration of 5 hours and 56 minutes, provides guidelines for creating strong character poses, explains how to animate from pose to pose in an organized fashion, explores animating realistic gestures, walks, and runs, shows how to work with the basics of facial expressions and dialogue, and more. Character Animation Fundamentals in 3ds Max table of contents: Introduction 1. Posing Digital Characters 2. Animating Characters in Motion 3. Creating Pose-to-Pose Animation 4. Animating Walks 5. Adding Character to a Walk 6. Animating Runs 7. Facial Animation and Dialogue 8. Animating a Scene Conclusion
Length: 05:37

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