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Understanding cocos2d's scenes, layers, and sprites | lynda.com tutorial

This cocos2d game building tutorial introduces scenes, layers, and sprites, and explores how to work with them. Watch more at http://www.lynda.com/tutorials/Building-and-Monetizing-Game-Apps-for-iOS/82407-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-82407-0103 This specific tutorial is just a single movie from chapter one of the Building and Monetizing Game Apps for iOS course presented by lynda.com author Todd Perkins. The complete Building and Monetizing Game Apps for iOS course has a total duration of 2 hours and 56 minutes, and introduces the open-source gaming framework cocos2d, explains the fundamental classes necessary for creating a game, shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Building and Monetizing Game Apps for iOS table of contents: Introduction 1. Getting to Know Cocos2d 2. Viewing the Core Classes 3. Building a Basic Mole-Whacking Game 4. Expanding Your Game's Features and Audiences 5. Placing Ads in Your Game 6. Adding In-App Purchases 7. Adding a Game Center Leaderboard 8. Going Forward and Getting Help Conclusion
Length: 03:43

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