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Cinema 4D: How to use the Range Mapper node | lynda.com tutorial

This Cinema 4D tutorial shows how to control object rotation using the Range Mapper node. Watch more at http://www.lynda.com/CINEMA-4D-R12-tutorials/essential-training/73931-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-73931-1503 This specific tutorial is just a single movie from chapter fifteen of the Cinema 4D R12 Essential Training course presented by lynda.com author Rob Garrott. The complete Cinema 4D R12 Essential Training course has a total duration of 10 hours and explains the key foundational concepts, such as polygons, textures, and rays, that are crucial to understanding exactly how this 3D application functions. Cinema 4D R12 Essential Training table of contents: Introduction 1. Getting Started 2. Creating and Understanding Objects: Hierarchical Relationships 3. Working with Splines 4. Polygonal Modeling Tools 5. Using Deformers to Modify Objects 6. Materials and Texturing 7. Lights 8. Keyframes and Animation 9. Camera Movement and Control 10. Rendering 11. 3D Animation Workflow: Compositing in After Effects 12. A Very Quick Introduction to MoGraph 13. Texturing with BodyPaint 14. Dynamics 15. XPresso 16. Particles 17. Conclusion
Length: 10:21

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