This Maya 2011 tutorial shows how to sculpt hair using the Sculpt Geometry tool. Watch more at http://www.lynda.com/Maya-2011-tutorials/modeling-a-character/68385-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-68385-0502 This specific tutorial is just a single movie from chapter five of the Maya 2011: Modeling a Character course presented by lynda.com author Ryan Kittleson. The complete Maya 2011: Modeling a Character course has a total duration of 3 hours and shows how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Maya 2011: Modeling a Character table of contents: Introduction 1. The Interface and Tools Used Most in Character Modeling 2. Character Modeling Theory and General Skills 3. Modeling the Head 4. Modeling the Body 5. Modeling the Hair 6. Modeling the Clothes 7. Refining the Model Conclusion
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