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How to model a character's head in Maya | lynda.com tutorial

This Maya 2011 tutorial shows how to model the head of a character using the Append to Polygon and Subdivision Smooth tools. Watch more at http://www.lynda.com/Maya-2011-tutorials/modeling-a-character/68385-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-68385-0302 This specific tutorial is just a single movie from chapter three of the Maya 2011: Modeling a Character course presented by lynda.com author Ryan Kittleson. The complete Maya 2011: Modeling a Character course has a total duration of 3 hours and shows how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Maya 2011: Modeling a Character table of contents: Introduction 1. The Interface and Tools Used Most in Character Modeling 2. Character Modeling Theory and General Skills 3. Modeling the Head 4. Modeling the Body 5. Modeling the Hair 6. Modeling the Clothes 7. Refining the Model Conclusion
Length: 05:14

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