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Flash overview: Understanding the rules of shape tweens | lynda.com

This Flash overview introduces shape tweens and discusses their start and end keyframe rules. Watch more at http://www.lynda.com/Flash-CS5-tutorials/flash-professional-cs5-essential-training/59964-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-59964-0901 This specific tutorial is just a single movie from chapter nine of the Flash Professional CS5: Essential Training course presented by lynda.com author Todd Perkins. The complete Flash Professional CS5: Essential Training course has a total duration of 7 hours and 7 minutes, and shows how to use the drawing tools to create simple animations, automate animation with tweens, and add interactivity with ActionScript. Flash Professional CS5: Essential Training table of contents: Introduction 1. Getting to Know Flash 2. Drawing Basic Shapes 3. Moving Beyond Basic Shapes 4. Working with Layers and the Timeline 5. Working with External Images and the Library Panel 6. Working with Text and Fonts 7. Using Graphic Symbols 8. Creating Frame-by-Frame Animations 9. Creating Shape Tweens 10. Working with Motion Tweens and the Motion Editor 11. Fine-Tuning Motion Tweens 12. Adding Inverse Kinematics with the Bone Tool 13. Creating Classic Tweens 14. Working with Button Symbols 15. Working with Movie Clips 16. Working with Filters and Blend Modes 17. Working with Audio 18. Working with Video 19. Adding Interactivity with ActionScript 20. Integrating with Other Applications 21. Publishing Flash Content 22. Creating a Slideshow Project 23. Creating Desktop Applications Using Adobe AIR 24. Using Flash CS5 to Create iPhone Applications Conclusion
Length: 02:40

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