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Flash Catalyst: Adding functionality to an object | lynda.com tutorial

This Flash Catalyst tutorial shows how to define components to add functionality to an object. Watch more at http://www.lynda.com/Flash-Catalyst-CS5-tutorials/essential-training/58711-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-58711-0102 This specific tutorial is just a single movie from chapter one of the Flash Catalyst CS5 Essential Training course presented by lynda.com author Mordy Golding. The complete Flash Catalyst CS5 Essential Training course has a total duration of 4 hours and 35 minutes and covers planning a project, importing and organizing assets, creating interactive components, defining repeating data lists, and publishing final projects. Flash Catalyst CS5 Essential Training table of contents: Introduction 1. Quick Start: Your First Flash Catalyst Project 2. Creating Projects 3. Defining Basic Components 4. Creating and Editing Artwork 5. Organization and Layout 6. Creating Interactions and Basic Transitions 7. Integrating Rich Media 8. Working with Design-Time Data 9. Publishing Projects 10. Taking Projects Further Conclusion
Length: 06:32

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