This Flex tutorial shows how to implement reusable MXML code in your applications. Watch more at http://www.lynda.com/Flash-Builder-4-tutorials/and-flex-4-essential-training/61161-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-61161-0801 This specific tutorial is just a single movie from chapter eight of the Flash Builder 4 and Flex 4 Essential Training course presented by lynda.com author David Gassner. The complete Flash Builder 4 and Flex 4 Essential Training course has a total duration of 10 hours and 28 minutes, covers the process for building rich internet applications, shows how to use Eclipse views and editors, and much more. Flash Builder 4 and Flex 4 Essential Training table of contents: Introduction 1. Getting Started 2. Using Flash Builder 4 3. Using Flex Programming Languages 4. Using Flash Builder Debugging Tools 5. Using Visual Controls 6. Using the Flex Event Architecture 7. Laying Out an Application 8. Using Custom Components 9. Managing Application Navigation 10. Using Cascading Style Sheets (CSS) 11. Skinning Spark Components with MXML and FXG 12. Managing Data 13. Displaying Dynamic Data 14. Creating Data Entry Form Components 15. Integrating with Application Servers 16. Conclusion
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