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Strategy Games Part1 - Terrain Generation - First Hour

The intended audience for this course is the programmer with some experience in writing ActionScript 3 and familiar with development using Adobe Flash Professional CS5, Adobe Flash Builder 4, or FlashDevelop. You can find details on the full course here... http://www.cartoonsmart.com/strategy_games.php5 You can also watch ALL of part 1 (over 4 hours) for free here on YouTube. Retweet about this offer here... http://twtqpon.com/strategygames/ .... and we'll send you the Unlisted Link to the complete first part. Topics in Part One: - Development Options - Flash Professional, Flash Builder, and/or FlashDevelop. - Setting up for your environment - Creating the main package and Terrain class - Graphics Class - learn to use the Graphics class to draw and color shapes - Creating noise - Using bit shifting to extract RGB values - Spatial Averaging - softening the noise to create the land forms - Gridlines - drawing gridlines with a Graphics class object - Creating the Grid and Node classes - Game Class - Tying the Terrain, Grid, and Node classes together with the Game class - BitmapData class - dynamically create bitmaps in AS3 - Terrain - adding Mountains and beaches - Connected Component Labeling (CCL) - Creating an interactive test for our CCL algorithm (and debugging) - Creating the Region class and integrating it with out CCL test - Bringing in Symbols
Length: 01:00:15

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