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Strategy Games Part1 - Terrain Generation - First Hour

The intended audience for this course is the programmer with some experience in writing ActionScript 3 and familiar with development using Adobe Flash Professional CS5, Adobe Flash Builder 4, or FlashDevelop. You can find details on the full course here... You can also watch ALL of part 1 (over 4 hours) for free here on YouTube. Retweet about this offer here... .... and we'll send you the Unlisted Link to the complete first part. Topics in Part One: - Development Options - Flash Professional, Flash Builder, and/or FlashDevelop. - Setting up for your environment - Creating the main package and Terrain class - Graphics Class - learn to use the Graphics class to draw and color shapes - Creating noise - Using bit shifting to extract RGB values - Spatial Averaging - softening the noise to create the land forms - Gridlines - drawing gridlines with a Graphics class object - Creating the Grid and Node classes - Game Class - Tying the Terrain, Grid, and Node classes together with the Game class - BitmapData class - dynamically create bitmaps in AS3 - Terrain - adding Mountains and beaches - Connected Component Labeling (CCL) - Creating an interactive test for our CCL algorithm (and debugging) - Creating the Region class and integrating it with out CCL test - Bringing in Symbols
Length: 01:00:15


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