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iOS App Development - Cocos2D Touch events, Actions and using the Accelerometer

This is lengthy, 20-plus hour course on IOS app development using XCode and Cocos2D. You can find details on the entire course at http://www.cartoonsmart.com/ios_app_dev.php5 Here on YouTube we will be uploading all of Session 1. The Basics of XCode and Cocos2D - 2 Hours! Video 1 -- Introduction to the Series Video 2 - Getting Started -- Installing XCode and Cocos2d Video 3 - Getting Started -- Quick Xcode Tour and Adding Sources to Your Project Video 4 - Getting Started -- So what is this App you will be building? Video 5 - Getting Started -- App Identifiers and Provisioning Profiles Video 6 - Cocos2D Basics - Bringing in images and playing with CCSprite properties, Scheduling Methods (Game Timers) and many more essentials for every project. Video 7 - Using the Accelerometer to move an object based on the tilt of the device, Handlingsingle or multiple Touch Events. For example, hovering a ball between two fingers (as in the screen shot to the right). And finally Cocos2D Actions (easy ways of fading, scaling, rotating, etc) Also don't forget to sign up for our newsletter. We often give away free tutorials and offer discounts on new lessons. The sign up form is at the bottom of every page on CartoonSmart.com
Length: 41:30

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