Complete video at: http://fora.tv/2009/09/24/Games_People_Play Kevin Slavin, managing director and co-founder of Area/Code, discusses games that rely on the "overview effect," a feeling of euphoric connectedness experienced by astronauts when viewing Earth from space. He explains that by forming overlays for the real world, these games are able to produce the same type of reaction in gamers. ----- Games People Play with Alice Taylor, Kevin Slavin, Matt Adams, Dan Hon and Kati London. This session features an overview on the current and future state of gaming by Kevin Slavin of Area/Code, followed by a discussion of experts moderated by Alice Taylor of Channel 4. Covering location, alternative and augmented "playful experiences," the panel discusses audiences, numbers, content and budgets. Who is playing what, where, when and why? - PICNIC 2009 Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless. For over five years, Slavin was the Vice President, Digital Markets, at SS+K in New York, which is partially owned by the Hollywood talent agency CAA (Creative Artists Agency). Previously, he served in similar roles at Chiat/Day and DDB, as Creative Director for the New York office of DDB's digital unit. Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons school of design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum fuer Moderne Kunst.
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