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Rigging the Character - Part 12 - Arms Blending IK/FK

Description: In this movie, youblend the solution between IK or FK modes. This way, you ensure the skin bones are reacting either in IK or FK mode, depending how you are animating at the time. You will set a Custom Attribute to simplify the transition between one mode and the next. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length: 08:47

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