Description: In this movie, you work on the arms. The arms are tricky because they have to react to both FK and IK controllers. This will guarantee the animator the most flexibility but makes your work more difficult as a rigger. First you will tackle the FK rigging of the arms before moving to the IK part. Eventually, you will also need to blend between the two modes. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
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