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Rigging the Character - Part 6 - Spine Controls

Description: In this movie, you start rigging the spine by first building and positioning a set of shapes to act as control objects, and that will eventually help you pose the spine in any way you choose. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length: 08:20

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