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Skinning the Character - Part 12 - Skin Utilities

Description: In this movie, you learn how to extract vertex skin data from one file and import it into another. This can be useful to fix errors and trouble areas that are working better in one saved file rather than in another. The technique shown here makes use of the Skin Utilities tool found in the Utilities panel. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length: 05:22

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