Main Profile

At A Glance

Skinning the Character - Part 11 - Skinwrap

Description: In this movie, you finalize the body skin by first mirroring the data to the character's right side, and then by transposing all skin data from the symmetrical proxy body, to the original body with the shirt sticking out of the pants. You will use the Skin Wrap modifier to that effect.. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length: 06:03

Contact

Questions about Skinning the Character - Part 11 - Skinwrap

Want more info about Skinning the Character - Part 11 - Skinwrap? Get free advice from education experts and Noodle community members.

  • Answer

Ask a New Question