Description: In this movie, you adjust the skinning of the shoulder area. This is arguably the hardest area to adjust and you will find yourself spending a lot of time fine-tuning it. The reason is that vertices in that area are likely to be affected by more than two bones and therefore require a little more attention. However, the principles learned still apply and you simply need to be patient adjusting the solution. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
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