Skinning the Character - Part 4 - Skin Mirror Tools
Description: In this movie, you experiment with Skin Mirror Tools. For the Mirror tool to work well, the mesh has to be symmetrical, so you'll be using a proxy mesh to work the skinning and then transfer that data to the original character mesh using Skin Wrap.. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length:
04:29