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Skinning the Character - Part 2 - Foot

Description: In this movie, you explore skinning techniques by starting slowly, dealing with the character's foot. In fact, since this character has only one toe bone that only rotates in one direction, that makes your first step into the world of skinning even easier. Once this is done, you will also adjust the ankle which is a bit more complex. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length: 07:47

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