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Skinning the Character - Part 1 - First Pass

Description: In this movie, you apply the Skin Modifier to the mesh for first-pass analysis. Inevitably, quite a bit of fine-tuning will be needed but first steps are always in order. Once you have applied the Skin modifier and chosen the bones needed for skinning, you will also adjust some basic settings to make skinning work for you. Level: Advanced Recorded in: 3ds Max 2013 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_charrig.zip
Length: 04:49

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