Level: Intermediate Recorded in: 3ds Max 2012 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_anitext_particles.zip Description: In this Part 3 and final movie, you add a particle event to simulate the rust tearing off the underlying text. This final event is made possible by the collision of a deflector you animated in the last movie.
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