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Using Skin Wrap - Part 2 - LOD

Level: Intermediate Recorded in: 3ds Max 2012 Files used: Description: In this Part 2 movie, you learn how to use Skin Wrap to transfer skinning data across multiple LODs (Level-of-Detail) of your original character. This is a huge time-saver as it enables you to quickly create multiple skinned instances of the same character to use in various places in your game engine.
Length: 06:39


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