Level: Intermediate Recorded in: 3ds Max 2012 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_using-skinwrap.zip Description: Skin Wrap is a tool known to be used to make an object deform another. It is flexible enough to have a variety of uses, but practically, it is mainly an extremely efficient tool to transfer skinning data from one character to another. This 3-part tutorial shows a variety of ways and applications to use the Skin Wrap modifier.
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