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Using Custom Attributes & Wiring - Part 3

Level: Intermediate Recorded in: 3ds Max 2012 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_custatt-wiring.zip Description: In this Part 3 and last movie, you create and wire custom attributes to control the FK rotation of multiple bones to deploy the wing of a bat. You will also use Rotation List Controllers to control initial pose and additional animation layers.
Length: 11:14

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