Main Profile

At A Glance

Using Custom Attributes & Wiring - Part 2

Level: Intermediate Recorded in: 3ds Max 2012 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_custatt-wiring.zip Description: In this Part 2 movie, you learn to create Custom Attributes that control object transforms, and particularly FK rotations. Forward Kinematics rotations can be extremely valuable for creating finger curls, pony tails or antennas on certain creatures. Here you learn how to properly control these rotations.
Length: 06:27

Contact

Questions about Using Custom Attributes & Wiring - Part 2

Want more info about Using Custom Attributes & Wiring - Part 2? Get free advice from education experts and Noodle community members.

  • Answer

Ask a New Question