Level: Intermediate Recorded in: 3ds Max 2012 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_custatt-wiring.zip Description: In this Part 2 movie, you learn to create Custom Attributes that control object transforms, and particularly FK rotations. Forward Kinematics rotations can be extremely valuable for creating finger curls, pony tails or antennas on certain creatures. Here you learn how to properly control these rotations.
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