Level: Intermediate Recorded in: 3ds Max 2012, combustion 4 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-DFX_heat-distortion.zip Description: This tutorial shows how to simulate the effect of heat distortion as seen emanating from a heat source, such as a desert ground or a jet engine. Although the effect starts with a 3D particle system, the end result is best created in post, in an application such as Adobe After Effects or Autodesk Combustion. The latter will be used in the second part of this tutorial.
Questions about Simulating Heat Distortion - Part 1
Want more info about Simulating Heat Distortion - Part 1?
Get free advice from education experts and Noodle community members.