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Using Substance Maps - Part 1

Level: Intermediate Recorded in: 3ds Max 2012 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_substance.zip Description: In this part 1 movie, you take a look at the conventional workflow of creating textures from a photograph. This will help you understand the process of creating Diffuse, Specular, Bump & Displacement maps among others, and will help you compare this workflow to the relatively easy workflow of using Substance Maps.
Length: 06:27

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