Using 3ds Max with Motionbuilder - Part 1 - Overview
Level: Advanced Recorded in: Motionbuilder 2011, 3ds Max 2011 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_mobu.zip Description: Autodesk Motionbuilder is a powerful real-time 3d character animation program where you can quickly rig and animate characters into full-body FK/IK manipulations. In this 5-part series, you learn about the interoperability of Motionbuilder with 3ds Max, and what you need to know and do to ensure a seamless operation between the two programs. This first movie introduces some basic concepts of Motionbuilder, enough to get you an operational knowledge so you can go back and forth between the two applications.
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