Level: Intermediate Recorded in: 3ds Max 2011 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-CHR_skin.zip Desciption: This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier. This first part shows how to do basic envelope editing.
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