Hint: It is in China. There are 80 million Chinese youths spending $4 BILLION? a year on online video gaming. Hidden inside those $4 billion dollars of sales are some spectacular opportunities as well as some investment landmines. This week, Tony Sagami dissects the disastrous quarterly hairball coughed up by Shanda Interactive (SNDA) and compares it to the kick-butt quarter by a gaming competitor and his No. 1 pick in the video gaming market. Thanks to Shanda Interactive's disappointing results, this gaming kingpin is selling for a song, and will soon be one of the steals of 2010.
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