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Getting Schooled by a Third Grader

Getting Schooled by a Third Grader: What Kids' Gaming, Tweeting, Streaming and Sharing Tells us About the Future of Elementary Education Tech-savvy teachers are bringing gadgets and games to the center of today's classrooms. Whether kids are jumping in front of Microsoft's Kinect, tapping on an iPad, building worlds on Minecraft, or sending tweets in kindergarten classrooms, the ways they use technology are sparking new teaching methods in elementary education—and providing some cautionary tales. As interactive media become an animating force in children's lives, how can teachers and schools make the most of its educational value? How can we tell the difference between technologies that belong in the classroom and those that are best suited for afterschool entertainment? When they use these kinds of media, what might young kids be teaching us about the way they learn? On Twitter? Follow @FutureTenseNow Featured Speakers Joel Levin -- @MinecraftTeachr "The Minecraft Teacher," Columbia Grammar and Preparatory School Co-owner of TeacherGaming, makers of MinecraftEdu Annie Murphy Paul -- @AnnieMurphyPaul 2013 Bernard L. Schwartz Fellow, New America Foundation Author of Brilliant: The New Science of Smart (available 2013) Scott Traylor (via Skype) -- @360KID Founder of 360KID Alice Wilder -- @alicewilder Co-Creator and Head of Research and Education for "Super Why!" on PBS Moderator Lisa Guernsey -- @LisaGuernsey Director, Early Education Initiative, New America Foundation Author, Screen Time: How Electronic Media—From Baby Videos to Educational Software—Affects Your Young Child
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