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Teaching with Games: GLPC Case Study: Joel

The Joan Ganz Cooney Center released new research from the Games and Learning Publishing Council initiative. They conducted a series of video case studies and a national survey, Teacher Attitudes about Digital Games in the Classroom, undertaken in collaboration with and support from BrainPOP?. Each video case study shows an individual teacher who integrates digital games into his or her curriculum in exciting and innovative ways. This video features Joel Levin, a school technology integrator, who works with second graders at Columbia Grammar and Preparatory School in New York City. Through his use of MinecraftEDU, a version of the popular commercial game Minecraft modified for educational purposes, Joel leads his 2nd grade class through structured game-based scenarios that emphasis self-directed learning, collaboration between students, and positive social interactions.
Length: 03:42


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