In this Blender 3D Tutorial series, I'm going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Twenty goes in and sort of re-rigs the model by adjust the original default Human Meta Rig to fit Elizabeth's new proportions, then re-generates the Rigify rig. After getting it set up, we then work with using the Cloth Simulator to make the dress drape nicely.
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