In this Blender 3D Tutorial series, I'm going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Seventeen goes over putting the facial bones into specific Bone Groups (mouth area and eye area) so that we can easily select those bones for animation, which is made easier by use of a Pose Library (with which we create phonemes and various expressions).
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