Tim - Pt 14 - Rigify Generate Rig
In this Blender 3D Tutorial series, I'm going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Fourteen implements the "Rigify" addon, editing the "Human Meta Rig" to match Tim's proportions, then generating the extensive Rigify rig. We then parent each mesh via the Armature Deform with Automatic Weights, and tweak some of the weights within Weight Paint mode.