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Tim - Pt 07 - Unwrapping UVs, Texture Painting

In this Blender 3D Tutorial series, I'm going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Seven unwraps the UV coordinates, and goes into texture painting, and also bakes an Ambient Occlusion map
Length: 27:19

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