In this Blender 3D Tutorial series, I'm going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Six adjusts the character's proportions to be more skinny/lanky, and then goes in and starts adding seams for the UV coordinates.
Questions about Tim - Pt 06 - Adjusting Proportions, Adding Seams
Want more info about Tim - Pt 06 - Adjusting Proportions, Adding Seams?
Get free advice from education experts and Noodle community members.