Creating Game Environments in Maya and Photoshop's Full Profile
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph—retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop—and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques. The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
- Level of Difficulty: Beginner
- Size: One-on-One
- Cost: $25 Per Month
- Institution: Lynda
- Topics: Adobe Suite
lynda.com is an online learning company that helps anyone learn software, design, and business skills to achieve their personal and professional goals. New courses and topics are added every week at no extra cost. They carefully select the world’s top experts who are the best in their field, passionate about their subject matter, and know how to teach.
Lynda Offers Courses In:
Questions about Creating Game Environments in Maya and Photoshop
Want more info about Creating Game Environments in Maya and Photoshop?
Get free advice from education experts and Noodle community members.