Game Prop Creation in Maya's Full Profile
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.
- Level of Difficulty: Beginner
- Size: One-on-One
- Cost: $25 Per Month
- Institution: Lynda
lynda.com is an online learning company that helps anyone learn software, design, and business skills to achieve their personal and professional goals. New courses and topics are added every week at no extra cost. They carefully select the world’s top experts who are the best in their field, passionate about their subject matter, and know how to teach.
Questions about Game Prop Creation in Maya
Want more info about Game Prop Creation in Maya?
Get free advice from education experts and Noodle community members.