Creating Urban Game Environments in 3ds Max's Full Profile
Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
- Level of Difficulty: Beginner
- Size: One-on-One
- Cost: $25 Per Month
- Institution: Lynda
- Topics: Geometry
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