Huve Jansen, Is this your game?
Building games about space are rarely published. Of the relatively recent comes to mind, except that Anno 2205 , where they are given to develop a lunar base to extract resources there. And partly Civilization: Beyond Earth , which is not so much about building, as about war for a place under the sun. The rest - completely by. That's why you take Aven Colony out enthusiastically. Especially if you are promised full control over the development of the colony, the cultivation of not food crops, the fight against local forms of life and the growing discontent of the settlers - well, the cosmic Maaskantier.
Imagine: you are the director of the outpost of mankind on a distant planet, where corporations are going to pump out vitamins and minerals. Where do you start? With agriculture, the fruits of which can feed newcomers, or still with the extraction of metals, going to the production of nanite - devices for the erection of buildings? Or maybe it's better to do energy, because without electricity, nothing will work: the filter that turns the poisonous gas of the planet into the air will stop, the production of food additives will be stalled here. In fact, Aven Colony offers to do everything at once - regardless of the chosen game mode.
Simply in the plot campaign, all locations, from deserts to snow-covered glaciers, you pass alternately and under wise guidance from the orbit, and the "sandbox" mode opens up a much greater scope for creativity. Choose any card and develop as you like. But then do not complain about the famine that killed half of the colonists - without adopting a special policy they can not collect their bags and escape with the next flight. Or that the infernal fungus has penetrated into the ventilation and destroyed vital buildings. Nashtampovat farms instead of greenhouses in the cold zone and find out how much a pound famed? Classic.
In Aven Colonythere is everything you need a decent simulator of town planning. And the registration of citizens with the ability to monitor everyone, and prioritizing jobs, and improving almost all buildings in two or three steps. You can choose what and in what quantities to produce or grow on beds, and also where to put it all later.
Through the center of immigration, new colonists arrive, which need to be resettled in dwellings and provided with necessary: here we build a park, there is an entertainment complex, and here is a snack bar. A commercial shuttle carries goods into orbit and back. We have to puzzle over the ways of communication. Tunnels from Plexiglas, performing the function of roads (under the open sky do not survive), have a certain bandwidth. That is, if you connect the sleeping and industrial areas with just one transition, wait for problems.
It's all as cool as it is standard. So, to the usual for the genre mechanics, the developers from Mothership Entertainment added the ingredients to taste. For example, Eiven Prime is replaced by the seasons - just like in the Endless Legend . In summer, solar panels and farms are laid out all the way, and with the onset of winter they turn into useless rubbish. Even generators, working from fossil minerals or beating from under the ground evaporations, reduce the speed, and the yield of seemingly frost-protected greenhouses falls sharply.
Quests are wedged in a measured course of days. They are simple-minded: build a structure, send an expedition to a signal for help, grow a colony to so many people. But for the performance they give a reward - what is not the reason to get hold of donated nanites or food? On a strange planet, the discoverers face the force of elements like a meteor shower, and also with bizarre creatures. Then a worm will come out from under the ground, as if descended from the pages of "Dune" by Frank Herbert(Frank Herbert), then from where the bubbles come with poisonous spores. The politician adds to the picture: in the list of laws there is a restriction of water and food consumption, a ban on the change of residence and work, or even forced labor overtime. True, the draconian measures do not ensure happiness to everyone, so only those who vote vote for the laws. And to remain an effective manager, we have to compromise.
Despite bold decisions and an unusual setting, Aven Colony is not what it seems. Judge for yourself. At the far end of parsecs from the house, people are dealing exactly with the same thing that from the bottom of the heart they have been eaten on the Earth. They need something to eat and drink, live somewhere, go out and have a urine test. And although some functions like construction, disinfestation and order protection are shifted to the titanium shoulders of robots, it does not change the essence friv http://www.friv2online.com/ games.
From the quests you are waiting for discoveries wonderful - for example, the opening of newcomers or the discovery and use of an artifact left by another intelligent race. Anything, let and plots, blatantly torn from the books of Sheckley (Robert Sheckley) or Heinlein (Robert Heinlein). But there is no such a dull variation on the topic "fly there and see what is blinking", probably in no other strategy. That is, something interesting, of course, happens - say, the rescue of a distressed astronaut or the attack of pirates. But it always remains behind the scenes, and the player chews dry summary.
And what is researched on Eine Prime scientists? Not the technology of building mega-structures, of which there are only two, and which, with the proper number of nanites with kilowatts, will be built tomorrow. Not viruses based on local cultures for any global war on Earth. Not the star charts left by aliens in the caves of Scotland. No. Scientists here invent food supplements. We flew into space, and got to a cannery. The system of politics is also far from masterpiece. If only because you can do without it. It is possible to grow a densely knocked out colony out of a thousand settlers and never to pass a single law.
Giant worms, which, judging by their appearance, should collapse half the city in one fell swoop, flies are harmless. He climbs out of the hole, looks at the people, spits on them and creeps back home. Of course, the developers did not promise epic battles with these creatures, but why a petty contagion like a spore can annoy an unprepared player, and such a hefty monster serves as a decoration? In other words, if we take out the bizarre architecture of buildings for brackets, the game does not stand out against the background of other representatives of the genre.
Here is a vivid example of a work whose authors chased two hares: the traditional mechanics of the genre took it and tried to instill in them something of this kind, their own. As a result, the first part feels stripped, and the second one does not work as it should. And then the question arises: is it worth taking Aven Colony , given its current value? If you are waiting for a game of space romance and survival in unfamiliar conditions, then pass by. But lovers of doing monotonous actions under relaxing music, which do not have enough of this at work in the office, will find refuge on Eine Prime.
Pros: meditative urban planning in the traditions of the genre; pleasant music and design; there is a translation into Russian; you can look at the sand duck from the "Dune".
Minuses:there is no sense of science fiction; monotonous tasks; flora and fauna of the planet are driven into depression.