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Game Design

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and roleplaying games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the gradu...

Start Date: Sep 01, 2010 Topics: Design, General Sports
Cost: Free

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Game Design's Full Profile

Overview

Description

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and roleplaying games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Details

  • Dates: Sep 01, 2010 to Dec 20, 2010
  • Days of the Week: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
  • Level of Difficulty: Beginner
  • Size: Massive Open Online Course
  • Instructors: Jason Begy, Philip Tan
  • Cost: Free
  • Institution: MIT OCW
  • Topics: Design, General Sports

Provider Overview

About MIT OCW: MIT OpenCourseWare (OCW) is a web-based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity.

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