Creating Textures and Shaders in Maya's Full Profile
Creating Textures and Shaders in Maya with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
- Level of Difficulty: Beginner
- Size: One-on-One
- Cost: $25 Per Month
- Institution: Lynda
lynda.com is an online learning company that helps anyone learn software, design, and business skills to achieve their personal and professional goals. New courses and topics are added every week at no extra cost. They carefully select the world’s top experts who are the best in their field, passionate about their subject matter, and know how to teach.
Questions about Creating Textures and Shaders in Maya
Want more info about Creating Textures and Shaders in Maya?
Get free advice from education experts and Noodle community members.